Teacher center Learning
teacher-centered strategies is defined when the teachers are the “drivers” who direct the learning in very purposeful ways (see When to Use Teacher-Centered Strategies). Examples of teacher-centered strategies include presentations, demonstrations, drill-and-practice, and tutorials. It is important to ensure that teacher-centered strategies engage students in higher-order thinking and enhance learning opportunities with the effective use of technology and media.

Students Centered Learning
Student-centered strategies occur during Require learner
participation where the teachers serve as facilitators who offer guidance
as students engage in interactive learning activities and experiences that are directed by the students.
The theory base supporting student-centered strategies suggests that learning is enhanced when students are
actively engaged in meaningful activities. These activities often involve student
decision-making to create a model, solve a problem, or win
a game, individually or in a cooperative group.
Examples of student-centered strategies include discussion, cooperative learning,
games, simulation, discovery, and problem-solving. Although
students appear to “drive” their learning, teachers are responsible for planning and facilitating the arrangements that put
students at the center of learning.

- Presentation
- Presentations can be highly interactive,
involving questions and comments among the teachers and
learners as a whole class or in small groups. Technology can
play a major role during a presentation
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- Demonstration
- In a demonstration, learners view an exhibition of skill or
procedure to be learned. Demonstrations can be used with
a whole class, a small group, or an individual who needs a
little extra explanation on how to do a task. With younger
students, teachers demonstrate basic procedures such as
how to pronounce a
word. The purpose of the demonstration may be for the learner
to imitate a physical performance
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- Drill and Practice
- In drill-and-practice, learners complete
practice exercises to refresh or increase
fluency in content knowledge and skills. The use of this strategy assumes that learners have received some
instruction on the concept, principle, or
procedure they are practicing. To be effective, the drill-and-practice exercises
should include feedback to reinforce
correct responses and remediate errors learners might make along the way
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- Tutorial
- Tutorials involve learners working with an agent—in the
form of a person, computer software, or special printed
materials—that presents the content, poses questions or
problems, requests the learner’s responses, analyzes the
responses, supplies appropriate feedback, and provides
practice until the learner demonstrates a predetermined
level of competency. Students often work independently or one-on-one with someone as they are provided chunks of
information designed to build knowledge. Students learn
through practice with feedback after each small section. The
difference between a tutorial and drill-and-practice is that
the tutorial introduces and teaches new material, whereas
the drill-and-practice focuses on content previously taught
(e.g., lecture) in another type of lesson.
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- Discussion
- As a strategy, discussion involves the exchange of ideas and
opinions among students or among students and the teacher.
Available at any time during instruction in small or large
groups, it is a useful way of assessing the knowledge, skills,
and attitudes of a group of students before determining instructional objectives, particularly when introducing a new
topic or at the beginning of the school year when the teacher
is less familiar with the students. Discussion can help teachers establish the kind of rapport within the group that fosters
collaborative and cooperative learning.
- Discussions can be an effective way to introduce a new
topic or to delve more deeply into foundational concepts.
Teachers can lead discussions by introducing questions to
elicit student responses or assign discussion topics to student groups
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- Cooperative Learning
- Cooperative learning is a grouping strategy in which students
work together to assist each other’s learning. Research has long
supported the claim that students learn from each other when
they work on projects as a team. Johnson and Johnson (1999) suggest the following conditions need to be present for successful cooperative learning groups:
- Members who view their role as part of a whole team
- Interactive engagement among the members of the
group
- Both individual and group accountability
- Interpersonal and leadership skills
- The ability to reflect on personal learning and group
function
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- Games
- Educational gaming provides a competitive environment
in which learners follow prescribed rules as they strive to
attain a challenging goal. Involving from one to several
learners, games are highly motivating, especially for tedious
and repetitive content. Games often require learners to use
problem-solving skills in figuring out solutions or to demonstrate mastery of specific c content demanding a high degree
of accuracy and efficiency
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- Simulation
- Simulation allows learners to confront a scaled-down version of a real-life situation. It permits realistic practice without the expense or risks otherwise involved. With the advent
of newer technology, 3D simulations are readily available
on the Web or as educational software. Simulation may also
involve participant dialog and manipulation of materials and
equipment
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- Discovery Learning
- The discovery strategy uses an inductive, or inquiry, approach
to learning that fosters a deeper understanding of the content
through the learner’s involvement with
it. A common approach to discovery is
the “scientific method,” which involves
creating a hypothesis or question, trying
out a possible solution, and analyzing
the information learned to determine
whether the approach worked. Various software applications (e.g., spreadsheets, databases, and concept-mapping
applications) and digital devices (e.g.,
science probes and microscopes), assist
students in organizing, analyzing, and
reporting data and information needed
to discover the answer to a question.
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- Problem Solving
- Through the use of problem-based learning
students actively seek solutions to structured or ill-structured
problems situated in the real world.
Structured problems present students with a clear sense of
what might constitute an appropriate response. For example,
math word problems are often structured applications of math
computation skills students already possess. On the other
hand, ill-structured problems can be solved in more than one
way.
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